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Exploring "Negative Latency"

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不知道这群里有多少对云游戏特别是stadia的技术感兴趣的,stadia的技术里有一项叫“Negative latency”: Negative latency' is a concept by which Stadia can set up a game with a buffer of predicted latency between the server and player, and then use various methods to undercut it. It can run the game at a super-fast framerate so it can act on player inputs earlier, or it can predict a player's button presses. 我逛到了一篇相当好的文章讲nagative latency,要是中文世界里也有这么好的技术研究文章就好了

https://nolannicholson.com/latency.html